![]() Other card manufacturers might also be supported provided that they can do DirectX 9 Shader Model 2.0, but this is not guaranteed.Also, Make sure they have the recent drivers for them to support newer shader features/extensions needed for ARB/GLSLANG.(Click ATi or NVIDIA for driver updates for Windows XP) Note before using the shaders: These custom shaders, depending on its function, requires a DirectX 9 Fragment(Pixel) and Vertex Shader 2.0 capable card mostly found on newer graphics cards. That means you can't modify individual effects since you would have to modify the game itself. ![]() In this case for Pete's OpenGL2 graphics plugin, the shaders acts as a "post filter" effect wherein it mostly modifies the stuff you see on screen after its already rendered by the PlayStation itself (such as sprites and polygons). But this is OpenGL you say, well lets just say that OpenGL also use the similar feature with some minor differences.įor a more technical terms regarding shaders, you may wanna look at this or this ![]() ![]() Links and Guide to Custom Shader for Pete's OpenGL2 PLuginįirst of all, what are Shaders? Well for a simplified term, its a graphics hardware feature that enables more complex special effects to be implemented into games by developers, a succesor to the old Hardware Transform and Lighting that were present during the days of Direct X 7 GeForce 2 series and Radeon 7xxx series.
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